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WasmGPU.createAnnotation.toolkit().detach

Summary

WasmGPU.createAnnotation.toolkit().detach unbinds pointer handlers, removes overlay label layer, detaches marker rendering, and clears staging/readout state. If the toolkit auto-created its overlay system, detach also destroys that owned overlay.

Syntax

WasmGPU.createAnnotation.toolkit().detach(): this
toolkit.detach();

Parameters

This API does not take parameters.

Returns

this - Returns the same toolkit instance.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const toolkit = wgpu.createAnnotation.toolkit({ scene, camera, canvas });

toolkit.detach();

See Also