WasmGPU.createAnnotation.toolkit().detach¶
Summary¶
WasmGPU.createAnnotation.toolkit().detach unbinds pointer handlers, removes overlay label layer, detaches marker rendering, and clears staging/readout state. If the toolkit auto-created its overlay system, detach also destroys that owned overlay.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
this - Returns the same toolkit instance.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const toolkit = wgpu.createAnnotation.toolkit({ scene, camera, canvas });
toolkit.detach();