WasmGPU.createAnnotation.toolkit().destroy¶
Summary¶
WasmGPU.createAnnotation.toolkit().destroy fully tears down the toolkit.
It calls detach() and then disposes internal marker-renderer resources.
Use this when the toolkit will not be reused.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
void - No value is returned.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 55, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const toolkit = wgpu.createAnnotation.toolkit({ scene, camera, canvas });
window.addEventListener("beforeunload", () => toolkit.destroy());