WasmGPU.compute.workgroups2D¶
Summary¶
WasmGPU.compute.workgroups2D converts a 2D problem size into dispatch workgroup counts.
It computes X and Y counts by ceiling division with the kernel workgroup sizes.
If width or height is zero, it returns [0, 1, 1].
Use this when building manual dispatch commands for image and grid workloads.
Syntax¶
WasmGPU.compute.workgroups2D(width: number, height: number, workgroupSizeX: number, workgroupSizeY: number): WorkgroupCounts
const workgroups = wgpu.compute.workgroups2D(width, height, workgroupSizeX, workgroupSizeY);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
width |
number |
Yes | Logical X extent of the 2D workload. |
height |
number |
Yes | Logical Y extent of the 2D workload. |
workgroupSizeX |
number |
Yes | Kernel workgroup size in X dimension. |
workgroupSizeY |
number |
Yes | Kernel workgroup size in Y dimension. |
Returns¶
WorkgroupCounts - Three-component dispatch counts [x, y, z].
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const width = 1920;
const height = 1080;
const workgroups = wgpu.compute.workgroups2D(width, height, 16, 16);
console.log(workgroups);