WasmGPU.compute.kernels.maxF32¶
Summary¶
WasmGPU.compute.kernels.maxF32 computes the maximum f32 value across selected input elements.
It is a shorthand for reduceF32(input, "max", opts).
The output buffer contains one scalar maximum value.
Use this for dynamic range estimation, clipping limits, and diagnostics.
Syntax¶
WasmGPU.compute.kernels.maxF32(input: StorageBuffer, opts?: ReduceOptions): StorageBuffer
const out = wgpu.compute.kernels.maxF32(input, opts);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
input |
StorageBuffer |
Yes | Source f32 data buffer. |
opts |
ReduceOptions |
No | Optional reduction execution settings. |
Returns¶
StorageBuffer - Buffer containing one f32 maximum value.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const input = wgpu.compute.createStorageBuffer({ data: new Float32Array([7, -2, 9]), copySrc: true });
const out = wgpu.compute.kernels.maxF32(input);
console.log(await wgpu.compute.readback.readScalarF32(out));