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WasmGPU.compute.GPUndarray.destroy

Summary

WasmGPU.compute.GPUndarray.destroy releases the underlying storage buffer only when the ndarray owns it. Arrays created by GPUndarray.empty are owned; arrays created by GPUndarray.wrap are not. Use this to free owned GPU allocations when they are no longer needed. Calling destroy on wrapped arrays is a safe no-op for the external buffer.

Syntax

WasmGPU.compute.GPUndarray.destroy(): void
g.destroy();

Parameters

This API does not take parameters.

Returns

void - This method does not return a value.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const g = wgpu.compute.GPUndarray.empty(wgpu.gpu, "u32", { shape: [1024] }, { copySrc: true });
g.destroy();

wgpu.destroy();

See Also