WasmGPU.compute.createStorageBuffer¶
Summary¶
WasmGPU.compute.createStorageBuffer allocates a storage-capable GPU buffer wrapper.
Use this for read/write compute data, intermediate buffers, and kernel inputs/outputs.
By default it is writable from the queue (copyDst: true) but not readable back unless copySrc: true is enabled.
The returned StorageBuffer exposes convenience methods like write, read, and readAs.
Syntax¶
WasmGPU.compute.createStorageBuffer(desc: StorageBufferDescriptor): StorageBuffer
const storage = wgpu.compute.createStorageBuffer(desc);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
desc |
StorageBufferDescriptor |
Yes | Descriptor that controls initial data, byte length, and usage flags for the storage buffer. |
Returns¶
StorageBuffer - Managed storage buffer wrapper with read/write helpers.
Type Details¶
StorageBufferDescriptor¶
type StorageBufferDescriptor = {
label?: string;
byteLength?: number;
data?: BufferSource;
copyDst?: boolean;
copySrc?: boolean;
usage?: GPUBufferUsageFlags;
};
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const values = new Float32Array([1, 2, 3, 4, 5, 6, 7, 8]);
const storage = wgpu.compute.createStorageBuffer({
label: "values",
data: values,
copySrc: true,
copyDst: true
});
console.log(storage.byteLength, storage.canReadback);