Initializes a rotation matrix.
The xy-rotation in radians (for 2D) or the x-rotation in radians (for 3D)
Optional
The y-rotation in radians (for 3D)
The z-rotation in radians (for 3D)
const result = Chalkboard.matr.rotator(Chalkboard.PI(1 / 2)); // Returns a quarter-turn rotation matrix Copy
const result = Chalkboard.matr.rotator(Chalkboard.PI(1 / 2)); // Returns a quarter-turn rotation matrix
Initializes a rotation matrix.